Monday, June 21, 2010

Musing on Sid Meier's Civilization

I recently began paying attention to announcements about Sid Meier's Civilization V coming out this fall. I am devoted to CIV III. I miss being able to play CIV II (I no longer have a computer that will support it, but if there is a way to make Windows Vista run the game I've love to hear about it).

CIV III has its quirks and faults but CIVILIZATION IV has to be one of the most awful versions of turn-based strategy ever developed. Where did they go wrong with CIV IV? Oh, let me count the ways. The globe-based map is one of the worst parts of the CIV IV experience. It's too small -- or feels too small. The unit icons are too big.

CIV V seems to retain that aspect of CIV IV, but I'm hoping it's toned down. The CIV III world structure was much better, although I probably won't mind switching to a hexadecimal map. The squares were limiting in some ways.

I rattled off an extensive list of features I wish CIVILIZATION would bring back in this SF-Fandom discussion of CIV V. I miss spy units from CIV II. I miss engineers (and their ability to transform any kind of landscape). I miss airbases. I miss partisans.

CIV V handles armies in a radically different fashion. You can no longer stack them up but have to place units in adjacent hex tiles. Units will be able to retreat and switch out but the battles probably won't be as "realistic" as in earlier versions of CIVILIZATION in that they will be stretched out over huge swathes of territory.

Now, technically, that is the way modern wars are fought, but most ancient wars were not fought that way. So I may need to just wait and see how the game plays but I always like having multiple stacks.

I wish for many things with CIVILIZATION, such as the ability to create naval bases. Why should I have to make a ship limp dozens of tiles across the map to a friendly city? Why can't workers/engineers be used to create naval bases and airbases along with fortresses?

Something else I wish is that fortresses stay the same when technologies upgrade. I'd rather have the ability to choose to upgrade a fortress than to just have it automagically transform.

And I've always wanted to claim territory with fortresses. They introduced colonies in CIV III that just vanish when a rival civilization's cultural influence spreads to the colony area. I'd rather see the colony stay with the civilization that built it. But that's just me.

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Friday, June 11, 2010

Listen to Middle-earth Talk Radio Episode 25

You can download Middle-earth Talk Radio Episode 25: May 31, 2010 here. We have already recorded Middle-earth Talk Radio Episode 26 but I've been slow in getting the announcements out for Episode 25 so there will be a short lag between announcements.

Format: MP3
Duration:56 minutes 36 seconds
Filesize:77.7 MB (81,516,322 bytes)

Opening Music: "She Walks in Beauty" from the album Elementaria
by Rehtaeh

Topics Discussed
  • Thank you to all the military veterans who make it possible for us to have the freedom we have.
  • Big news - Del Toro resigns as director for The Hobbit movies, now what?
  • theonering.net "slashdotted" and the "slashdot effect"
  • Peter Jackson's old Zombie gory spoof movie "Dead Alive"
  • Are there zombies in Middle-earth in his books?
  • What makes a zombie a zombie?
  • The Hobbit play in Norwich Theater - Roy Marsden
  • Another Hobbit play in Liverpool at the Empire
  • Terry Goodkind's "Sword of Truth" Series, "Legend of the Seeker", David Eddings Belgariad
  • Books vs. eBooks vs. PDFs
  • Civilization III vs. Civ IV (Michael thinks Civ IV "sucks")
  • Harvard courses on Tolkien available online, Mark Zender Ph.D., how Tolkien uses language in storytelling
  • British Petroleum Gulf Oil Spill
  • Adventuring in the Second Age of Middle-earth
  • Yahoo Fan Modules Group
  • The Numenor Project
  • The Numenor Project First Contact Series
  • Classical civilization vs. medieval civilization for Middle-earth settings
  • No Inns?
  • Area later known as Andrast, peninsula in what would be far western Gondor many centuries later.
  • Primitive early Men prior to the Numenoreans helping raise them from the darkness.
  • Orcs and their daylight and night vision
  • Story of Tal-Elmar .... Part IV of Peoples of Middle-earth
  • A real palace that could be considered "Elvish" in design according to Michael (make this image for news announcements)
  • How role playing games encourages research
  • Second Age 1200 to 1600
  • When would precursor/proto-hobbits first appear and where
    Adunaic glossary

Closing Music: "Métima Lenda (Final Journey)"from the album Elementaria
by Rehtaeh

You can download and listen to ALL episodes of Middle-earth Talk Radio at the official Middle-earth Talk Radio Website http://www.middleearthtalk.com/ (and why didn't he include "radio" in the URL? -- who knows?).

We're still planning to have some guests on the show soon -- Hawke has been working on some technical issues that seem to be mostly resolved now (I think).


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SF-Fandom is a moderated, fan-run community devoted to science fiction, fantasy, history, and mythology. SF-Fandom was founded in 2001 and is part of the Xenite.Org network. Free registration is required to post. Please be sure you read our Posting Guidelines.

Thursday, June 3, 2010

International Seek Fan Video Project Launches

In case you've been on vacation for the last few months, Legend of the Seeker has been inexplicably cancelled (despite the fact that millions of people love to watch the show). Well, fans have not taken this sitting down. They're doing something about it.

Actually, they're doing many things to Save The Seeker. But one of the most anticipated projects has been the Seeker Fan Video Project.

Yesterday the LOTS Video Team uploaded this teaser:



And now they have uploaded the actual video itself:



Yes, you can see me in there -- AND they gave me a credit at the end.

Anyway, if you have a blog or other type of Website, please embed or link to these videos so that your visitors will see them.

____________________________________________
SF-Fandom is a moderated, fan-run community devoted to science fiction, fantasy, history, and mythology. SF-Fandom was founded in 2001 and is part of the Xenite.Org network. Free registration is required to post. Please be sure you read our Posting Guidelines.